TotK Recomp changelog
Four public releases in three days. To update, run the newest setup on your install folder; saves and settings are kept.
0.2.1 · October 31, 2026
- Native Linux build as an AppImage; Steam Deck default settings (details).
- 16:10 and 21:9 at their own shape on both 1.2.1 and 1.4.3; new 32:9 and 16:10 resolutions; 40, 45 and 90 fps limits.
- Fixed garbage on AMD RX 6000 above 1080p, black characters on RX 400–6000, shadow-edge lines on AMD and Intel, missing textures on Vega.
- Game keeps running when the window loses focus; IME no longer steals keys; Switch 2 Pro Controller guide.
0.1.9 · October 31, 2026
- Ultrawide on 1.4.3 with HUD in the corners; new
aspectsetting; 1280x720 and 1600x900 for slower GPUs. - Stick dead zone setting, back paddles, Xbox prompts layout, gyro bow fix.
- Fixed AMD RDNA2 “device lost” crashes on driver 26.10.1; new
astc_bcoption for 4 GB GPUs. - Fixed sound delay building up; shader cache is now one file.
0.1.6 · October 30, 2026
- Fixed rainbow and blocky terrain on AMD and Intel; see-through objects above about 63 fps; blurry picture with display scaling.
- Fewer AMD crashes; fixed slowdowns to about 16 fps on 4 GB GPUs; 90 fps option; Chinese text shows in Chinese.
- Installer no longer runs out of memory on many-core PCs or fails on folder names with commas.
0.1.1 · October 29, 2026
- First public beta: Windows installer that builds the game from your files, shaders prepared during setup.
Full notes: GitHub Releases.